Anonymous 10/20/16(Thu)09:21:47 Game uses songs in folder format, not.zip. You'll have to unzip them, I think. Thankfully most modern zipping programs can unzip many files at a time. Glassist is needed only for the BMS songs, I think. Never used HF pApploc. The songs can be in any directory.
FOr example, you can have the songs in a folder in your LR2 folder called songs. Then you add it through LR2's setup.
All the information about setup, including adding songs, (except perhaps glassist) can be found here: e2/wiki/index. File: (52 KB, 492x383) this is what it says it's supposed to do, it was recommended in the torrent description the one from sows it should be relatively complete, there's LR2.exe, LR2HD.exe and some other stuff and then like how exactly do i extract these folders (the bms) it looks like they're organized into smaller folders with a few songs each (song folders are the ones containing shitloads of keysounds right?) is it ok to have them in the folders with a few songs each (submission teams I think? For the BOF events) or should I somehow get the songs all into one folder.
Jan 25, 2018 - Sitemap Search: 4431 - Revised Edition, Alfred J Andrea, Brett Edward Whalen 255, Spiers And Boden 457, The Ventures 6651 - Family.
Anonymous 10/21/16(Fri)00:40:38 So, DOA DAO, guy, if you're around, I'm starting to think that fucking Nip screwed us. By which I mean, instead of using his regular shipping methods, he used some bargain basement 6-8 business weeks type shit. This is your first order from him, shipping from China as I do recall you bought your FP7 from the storehouse.
However, I've ordered from him several times and even from China I'd have had my shit long ago. If this is true, it makes him a cheap piece of shit. I'll think long and hard before giving him my business in the future.
Anonymous 10/21/16(Fri)00:53:30 Levels 1-10 could honestly be compressed down to 1-7 at least, but the reason why they keep it expanded like that is to hook new players into the game. If you start playing the game and after a month (with an 'evenly' distributed difficulty scale) you're still stuck on level 5/20, you'd get discouraged. With the current system you can probably get to level 10 within a month as a brand new player and the sense of ranking up/getting better keeps you interested in the game. You'll note that this is also true of most other games that have skill rankings or levels - lower levels/rankings in RPGs or online FPS games or whatever tend to be easy to blaze through and higher ones take much more grinding once you're already heavily invested into the game. Anonymous 10/21/16(Fri)06:38:47 I can't begin to comprehend the psychosis involved with blindly defending games made by a horrible company who's executives wake up in the morning thinking of new and creative ways to hate you. Konami would kill your whole family for a single yen.
![Beatmania Beatmania](http://cs150.vk.me/v150191/c21/1A09SZZBtBA.jpg)
Yet you shit on ITG and its creators because the players went a stupid direction with custom songs after the game was wrongly sued into oblivion by Konami. I can't understand it. It's like a mutated blend between Beaten Wife and Stockholm syndrome. You have my sincerest pitty.
Anonymous 10/21/16(Fri)19:05:15 The timing is left to the map maker. This is bad, because then you have practically no chance of learning good timing; depending on the song, you might get all 300s or shit-all. It also encourages the map makers to hike up the difficulty by changing the difficulty to super tight, or to make the difficulty lower by making the timing super lenient. Either way, I think it brings an unnecessary variable to the game.